![]() If you’re prompted to save the scene, don’t save. Double click on 0 Main Menu to open the scene. The main menu scene can be found in the Project tab in Assets/Tutorial Resources/Scenes/. The game starter needs to be in the first scene of your game, so we’ll open the main menu scene and add it. To use ORK in a game, it needs to be initialized correctly – this is done using a game starter. You can find more information on the game starter and it’s settings in this how-to. The scene wizard is used to create objects in your scene, add components to selected objects or create camera positions. It’s best to dock the scene wizard somewhere in the Unity® editor – I’ve docked it in the lower right corner of the editor. Open the scene wizard using the Unity® menu: Window > ORK Scene Wizard The game tutorials will make use of the ORK Scene Wizard – a small tool to help you set up your scenes with ORK content. You can open the ORK Framework editor using the Unity® menu: Window > ORK Framework Use the scene wizard The project only contains the resources that are used to create a small game, so we need to import ORK Framework before we can start doing anything. Download the latest ORK Framework version and import it into the project – details can be found in this how-to.īefore continuing with the next step, please open the ORK Framework editor – this will create your ORK Project Asset that will contain all of your data. That’s it, you can close the Build Settings. Select all scenes in the Project Tab and drag them into the build settings.The Build Settings dialog you’ll see the Scenes In Build box. ![]() You’ll see all the scenes that came with the resources.
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